创建你自己的主题
如果你懂得基本的 HTML、CSS 和 Javascript,那么创建你自己的 TinyMCE 主题是相当简单的。最简单的方法是复制 "simple" 或 "advanced" 主题目录,然后把它改成自己起的名字,例如:"mytheme",复制好模版之后你需要做的是将下面代码片段中被红色标记的部分修改成 "mytheme" ,这是必须的。还句话说这样可以使每个主题有自己独立的名字,不会互相覆盖。然后把 HTML 代码修改成你需要的。但是请注意有些元素使必须的,所以修改每个函数时都要查看其文档。另外,你定制的主题得放在 tiny_mce 的 "themes" 目录。如果你想给主题增加特别的选项和设置时,记得它们的命名应该遵循这样的格式:"theme_<your theme>_<option>"。
主题目录结构
文件/目录 | 描述 |
---|---|
css | 主题的 CSS 文件。 |
docs | 主题的说明文档。 |
images | 主题需要的图片。 |
jscripts | 主题对话框需要的JS文件。 |
langs | 主题需要的语言文件。 |
editor_template.js | 编辑器主题的JS文件(压缩)。 |
editor_template_src.js | 编辑器主题的JS文件(源文件)。 |
somedialog.htm | 主题需要的 HTML 对话框文件。 |
主题源代码例子
下面的例子展示了一个简单的空主题以及所有可能的回调函数。
var TinyMCE_SomeNameTheme = { /** * Returns information about the theme as a name/value array. * The current keys are longname, author, authorurl, infourl and version. * * @returns Name/value array containing information about the theme. * @type Array */ getInfo : function() { return { longname : 'Your Theme', author : 'Your name', authorurl : 'http://www.yoursite.com', infourl : 'http://www.yoursite.com/docs/template.html', version : "1.0" }; }, /** * Gets executed when a TinyMCE editor instance is initialized. * * @param {TinyMCE_Control} Initialized TinyMCE editor control instance. */ initInstance : function(inst) { // You can take out theme specific parameters alert("Initialization parameter:" + tinyMCE.getParam("somename_someparam", false)); // Register custom keyboard shortcut inst.addShortcut('ctrl', 't', 'lang_somename_desc', 'mceSomeCommand'); }, /** * Returns the HTML code for a specific control or empty string if this theme doesn't have that control. * A control can be a button, select list or any other HTML item to present in the TinyMCE user interface. * The variable {$editor_id} will be replaced with the current editor instance id and {$themeurl} will be replaced * with the URL of the theme. Language variables such as {$lang_somekey} will also be replaced with contents from * the language packs. * * @param {string} cn Editor control/button name to get HTML for. * @return HTML code for a specific control or empty string. * @type string */ getControlHTML : function(cn) { switch (cn) { case "SomeControl": return tinyMCE.getButtonHTML(cn, 'lang_sometheme_button_desc', '{$themeurl}/images/someimage.gif', 'mceSomeCommand'); } return ""; }, /** * Returns the HTML code that should be inserted for a specific editor instance. * This function should return a name/value array with three items html, delta_width, delta_height. * The html item should contain the HTML code to insert as a editor instance. * The variable {$editor_id} will be replaced with the current editor instance id and {$themeurl} will be replaced * with the URL of the theme. Language variables such as {$lang_somekey} will also be replaced with contents from * the language packs. Any element with the id {$editor_id} will be replaced with the editor iframe element. * The {$width} and {$height} variables will be replaced with the editors outside dimension values. * The delta_width/height is the relative width/height in pixels to add or remove from the iframe dimensions. * * @param {Array} settings Name/Value array instance settings. * @param {string} editor_id TinMYCE editor control instance id. * @return Name/Value array of editor template data. * @type Array */ getEditorTemplate : function(settings, editor_id) { var html = ""; // Build toolbar and editor instance html += ".."; return { html : html, delta_width : 0, delta_height : 0 }; }, /** * Executes a specific command, this function handles theme commands. * * @param {string} editor_id TinyMCE editor instance id that issued the command. * @param {HTMLElement} element Body or root element for the editor instance. * @param {string} command Command name to be executed. * @param {string} user_interface True/false if a user interface should be presented. * @param {mixed} value Custom value argument, can be anything. * @return true/false if the command was executed by this theme or not. * @type */ execCommand : function(editor_id, element, command, user_interface, value) { // Handle commands switch (command) { // Remember to have the "mce" prefix for commands so they don't intersect with built in ones in the browser. case "mceSomeCommand": // Do your custom command logic here. return true; } // Pass to next handler in chain return false; }, /** * Gets called ones the cursor/selection in a TinyMCE instance changes. This is useful to enable/disable * button controls depending on where the user are and what they have selected. This method gets executed * alot and should be as performance tuned as possible. * * @param {string} editor_id TinyMCE editor instance id that was changed. * @param {HTMLNode} node Current node location, where the cursor is in the DOM tree. * @param {int} undo_index The current undo index, if this is -1 custom undo/redo is disabled. * @param {int} undo_levels The current undo levels, if this is -1 custom undo/redo is disabled. * @param {boolean} visual_aid Is visual aids enabled/disabled ex: dotted lines on tables. * @param {boolean} any_selection Is there any selection at all or is there only a cursor. */ handleNodeChange : function(editor_id, node, undo_index, undo_levels, visual_aid, any_selection) { }, /** * Gets called when a TinyMCE editor instance gets filled with content on startup. * * @param {string} editor_id TinyMCE editor instance id that was filled with content. * @param {HTMLElement} body HTML body element of editor instance. * @param {HTMLDocument} doc HTML document instance. */ setupContent : function(editor_id, body, doc) { }, /** * Gets called when the contents of a TinyMCE area is modified, in other words when a undo level is * added. * * @param {TinyMCE_Control} inst TinyMCE editor area control instance that got modified. */ onChange : function(inst) { }, /** * Gets called when TinyMCE handles events such as keydown, mousedown etc. TinyMCE * doesn't listen on all types of events so custom event handling may be required for * some purposes. * * @param {Event} e HTML editor event reference. * @return true - pass to next handler in chain, false - stop chain execution * @type boolean */ handleEvent : function(e) { return true; }, /** * Gets called when HTML contents is inserted or retrived from a TinyMCE editor instance. * The type parameter contains what type of event that was performed and what format the content is in. * Possible valuses for type is get_from_editor, insert_to_editor, get_from_editor_dom, insert_to_editor_dom. * * @param {string} type Cleanup event type. * @param {mixed} content Editor contents that gets inserted/extracted can be a string or DOM element. * @param {TinyMCE_Control} inst TinyMCE editor instance control that performes the cleanup. * @return New content or the input content depending on action. * @type string */ cleanup : function(type, content, inst) { return content; }, // Private theme internal methods /** * This is just a internal theme method, prefix all internal methods with a _ character. * The prefix is needed so they doesn't collide with future TinyMCE callback functions. * * @param {string} a Some arg1. * @param {string} b Some arg2. * @return Some return. * @type string */ _someInternalFunction : function(a, b) { return 1; } }; // Adds the theme class to the list of available TinyMCE themes tinyMCE.addTheme("sometheme", TinyMCE_SomeThemeTheme);
建立弹出窗口文件
创建弹出窗口时需要包含 "tiny_mce_popup.js",它使你可以在所有弹出窗口中获得 tinyMCE 的全局实例。所有变量和语言的定义在页面载入时被替换。所以语言变量,比如 {$lang_something} 可以被方法HTML代码里,如果你在 JavaScript 中要得到语言字符串, 只需简单地使用 tinyMCE.getLang 函数。
简单的弹出窗口文件例子
<html> <head> <title>{$lang_theme_sample_title}</title> <script language="javascript" src="../../tiny_mce_popup.js"></script> <script language="javascript"> // getWindowArg returns any arguments passed to the window alert(tinyMCE.getWindowArg('some_arg')); </script> <body> <strong>{$lang_theme_sample_desc}</strong> </body>