This document provides version-specific information about Android SDK releases. For the latest known issues, please ensure that you're viewing this page at: http://developer.android.com/sdk/RELEASENOTES.html.
This SDK provides updates to the development tools and Android system that you use to create applications for compliant Android-powered devices.
This SDK release includes many new features for developers. Highlights of the changes include:
For details about the Android platforms included in the SDK — including bug fixes, features, and API changes — please read the Version Notes documents available at left. For a list of Android platforms included in this release, see the Download page.
If you've been developing an application using an Android 1.1 SDK, you need to make a few changes to your development environment to migrate to the new SDK. Tools and documentation are provided to assist you. No changes to the source code of an existing application should be needed, provided that your application is not using Android internal structures or APIs.
To ensure that your existing application will work properly on a device running the latest version of the Android platform, you are strongly encouraged to migrate the application to the new SDK, compile it using the platform matching the application's original API Level, and run it against the most current platform.
If you're installing the Android SDK for the first time, please see the instructions in Installing the SDK.
This version of the SDK introduces support for SDK add-ons, which extend the Android SDK to give you access to one or more external Android libraries and/or a customized (but compliant) system image that can run in the emulator. The purpose of an SDK add-on is to give you a way to develop applications for a specific actual device (or family of devices) that extends the APIs available to Android applications through external libraries or system customizations.
From the perspective of your Android development environment, an SDK add-on is similar to any of the Android platform targets included in the SDK — it includes an external library, a system image, as well as custom emulator skins and system properties. The add-on differs in that the Android platform it provides may include customized UI, resources, or behaviors, a different set of preinstalled applications, or other similar modifications.
The SDK includes a single SDK add-on — the Google APIs add-on. The Google APIs add-on gives your application access to the com.google.android.maps external library that is included on many (if not most) Android-powered devices. The Google APIs add-on also includes a Geocoder backend service implementation. For more information, see the "Maps External Library" section below.
The SDK now gives you the capability to compile an application against any one of several system targets, then run it in the emulator on top of any compatible system image. There are two types of targets:
A new tool called "android" lets you discover what targets and AVDs are available to use.
For more information about AVDs, see Android Virtual Devices
Maps External Library
In previous versions of the SDK, the com.google.android.maps package was included in the standard Android library and system image. In the Android 1.5 SDK, that is not the case. The Android 1.5 library and system image do not include the Maps external library (com.google.android.maps). However, the Maps external library is available as part of the Google APIs add-on for the Android SDK, downloadable from this location:
http://code.google.com /android/add-ons/google-apis
For your convenience, the Google APIs add-on is included in the SDK.
For information about how to register for a Maps API Key, see Obtaining a Maps API Key.
USB Drivers for Windows
If you are using Windows and want to develop or test your application on an Android-powered device (such as the T-Mobile G1), you need an appropriate USB driver. For your convenience, the Windows version of the Android SDK includes these USB drivers that you can install, to let you develop on the device:
The USB driver files are located in the
<SDK>/usb_driver
directory. For details and
installation instructions, see Setting Up a
Device for Development.
Media
Sensor problems in Emulator
Other
This SDK provides the development tools and Android system image you need to create applications for Android-powered devices. Applications developed on this SDK will be compatible with mobile devices running the Android 1.1 platform.
This release provides an updated system image (Android 1.1), updated documentation, and the same set of development tools provided in the Android 1.0 r2 SDK. The updated system image includes bug fixes and some smaller features, as well as a few minor API changes from the 1.0 version.
For details about the Android 1.1 system image included in the SDK — including bug fixes, features, and API changes — please read the Android 1.1 Version Notes.
If you are using this SDK to build an application that is compatible
only with Android-powered devices running the Android 1.1 platform,
please note that you must set the the
android:minSdkVersion
attribute in the application's manifest to
the API Level of Android 1.1 — "2".
Specifically, you specify the android:minSdkVersion
attribute in
a <uses-sdk>
element as a child of
<manifest>
in the manifest file. When set, the attribute
looks like this:
<manifest>
...
<uses-sdk android:minSdkVersion="2" />
...
</manifest>
By setting android:minSdkVersion
in this way, you ensure that
users will only be able to install your application if their devices are running
the Android 1.1 platform. In turn, this ensures that your application will
function properly on their devices, especially if it uses APIs introduced in
Android 1.1.
If your application uses APIs introduced in Android 1.1 but does not declare
<uses-sdk android:minSdkVersion="2" />
, then it will run properly on
Android 1.1 devices but not on Android 1.0 devices.
If your application does not use any new APIs introduced in Android 1.1, you
can indicate Android 1.0 compatibility by removing android:minSdkVersion
or
setting the attribute to "1". However, before publishing your application, you
must make sure to compile your application against the Android 1.0 system image
(available in the Android 1.0 SDK), to ensure that it builds and functions
properly for Android 1.0 devices. You should test the application against system
images corresponding to the API Levels that the application is designed to be
compatible with.
If you are sure your application is not using Android 1.1 APIs and has no need to use them, you might find it easier to keep working in the Android 1.0 SDK, rather than migrating to the Android 1.1 SDK and having to do additional testing.
For this version of the SDK — Android 1.1 SDK, Release 1 — the compatible version of the Android Development Tools (ADT) Plugin for Eclipse is 0.8.0. If you are using a previous version of ADT, you should update to the latest version for use with this SDK. For information about how to update your ADT plugin, see Upgrading the SDK.
If you've been developing an application using an Android 1.0 SDK no
changes to your application are needed. You may want to wipe application
user data (emulator option -wipe-data
) when running your
application on the Android 1.1 emulator for the first time.
If you're installing the Android SDK for the first time, please see the instructions in Installing the SDK.
MapView API Key
com.google.android.maps.MapView is a class that lets you easily integrate Google Maps into your application. Before you can access the maps data, you will need to register with the Google Maps service and receive a Maps API Key, which you then add to your MapView for authentication to the server.
Developers should note that the registration service for MapView is now active and Google Maps is actively enforcing the Maps API Key requirement. For information about how to register for a Maps API Key, see Obtaining a Maps API Key.
USB Drivers for Windows
If you using Windows and want to develop or test your application on an Android-powered device (such as the T-Mobile G1), you need an appropriate USB driver. For your convenience, the Windows version of the Android SDK includes these USB drivers that you can install, to let you develop on the device:
The USB driver files are located in the
<SDK>/usb_driver
directory. For details and
installation instructions, see Setting Up a
Device for Development.
Emulator
JUnit and Eclipse/ADT
Other
-http-proxy
. rm -rf ~/.android
, then try to run
the emulator, it crashes. This happens because the emulator fails to create
a new .android directory before attempting to create the child SDK1.0 directory.
To work around this issue, manually create a new .android directory using
mkdir ~/.android
, then run the emulator. The emulator
creates the SDK1.0 directory and starts normally. power <option>
)
are not working in this release.This SDK release includes the Android 1.0 platform and application API. Applications developed on this SDK will be compatible with mobile devices running the Android 1.0 platform.
This release includes mainly bug fixes, although some smaller features were added.
For this release of the SDK, the compatible version of the Android Development Tools (ADT) Plugin for Eclipse is 0.8.0. If you are using a previous version of ADT, you should update to the latest version for use with this SDK. For information about how to update your ADT plugin, see Upgrading the SDK.
If you're installing the Android SDK for the first time, please see the instructions in Installing the SDK.
T-Mobile G1 Compatability
This version of the SDK has been tested for compatability with the first Android-powered mobile device, the T-Mobile G1.
MapView API Key
MapView is a class that lets you easily integrate Google Maps into your application. Before you can access the maps data, you will need to register with the Google Maps service and receive a Maps API Key, which you then add to your MapView for authentication to the server.
Developers should note that the registration service for MapView is now active and Google Maps is actively enforcing the Maps API Key requirement. For information about how to register for a Maps API Key, see http://code.google.com/android/add-ons/google-apis/mapkey.html.
USB Driver for Windows
If you using Windows and want to develop or test your application on an
Android-powered device (such as the T-Mobile G1), you need an appropriate USB
driver. For your convenience, the Windows version of the Android SDK includes a
USB driver that you can install, to let you develop on the device. The USB
driver files are located in the <SDK>/usb_driver
directory.
<declare-styleable>
in your project's res/values/R.attrs
file, then declare the attribute inside. For examples, see
<sdk>/samples/ApiDemos/res/values/attrs.xml. For more information about
custom resources, see Custom
Layout Resources. Note that the android.R.styleable documentation is still
provided in the SDK, but only as a reference of the platform's styleable
attributes for the various elements.Unless otherwise noted, Known Issues from the previous SDK release also apply to this release.
This SDK release is the first to include the Android 1.0 platform and application API. Applications developed on this SDK will be compatible with mobile devices running the Android 1.0 platform, when such devices are available.
This release includes mainly bug fixes, although some smaller features were added. The Android 1.0 also includes several API changes from the 0.9 version. For those porting from the M5 release, the SDK also includes the legacy changes overview and API Differences Reports. See the current Overview of Changes for more information.
For this version of the SDK — Android 1.0 SDK, Release 1 — the compatible version of the Android Development Tools (ADT) Plugin for Eclipse is 0.8.0. If you are using a previous version of ADT, you should update to the latest version for use with this SDK. For information about how to update your ADT plugin, see Upgrading the SDK.
If you've been developing an application using a previous SDK version and you want the application to run on Android-powered mobile devices, you must port the application to the Android 1.0 SDK. Please see Upgrading the SDK for detailed instructions on how to make the transition to this release. Be sure to wipe application user data (emulator option -wipe-data
) when running your application on the Android 1.0 SDK emulator.
If you're installing the Android SDK for the first time, please see the instructions in Installing the SDK.
MapView API Key
MapView is a class that lets you easily integrate Google Maps into your application. Before you can access the maps data, you will need to register with the Google Maps service and receive a Maps API Key, which you then add to your MapView for authentication to the server.
Currently, the registration service for MapView is not yet active and Google Maps is not yet enforcing the Maps API Key requirement. However, note that the registration service will be activated soon, so that MapViews in any application deployed to a mobile device will require registration and a valid Maps API Key.
As soon as the registration service becomes available, we will update the page at http://code.google.com/android/add-ons/google-apis/mapkey.html with details about how and where to register. Please check that page periodically for registration information, if you are using a MapView.
Emulator
SQLite
Other
-http-proxy
. rm -rf ~/.android
, then try to run
the emulator, it crashes. This happens because the emulator fails to create
a new .android directory before attempting to create the child SDK1.0 directory.
To work around this issue, manually create a new .android directory using
mkdir ~/.android
, then run the emulator. The emulator
creates the SDK1.0 directory and starts normally. power <option>
)
are not working in this release.