java.lang.Object | |
↳ | android.graphics.Picture |
A picture records drawing calls (via the canvas returned by beginRecording) and can then play them back (via picture.draw(canvas) or canvas.drawPicture). The picture's contents can also be written to a stream, and then later restored to a new picture (via writeToStream / createFromStream). For most content (esp. text, lines, rectangles), drawing a sequence from a picture can be faster than the equivalent API calls, since the picture performs its playback without incurring any java-call overhead.
Public Constructors | |||||||||||
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Create a picture by making a copy of what has already been recorded in
src.
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Public Methods | |||||||||||
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To record a picture, call beginRecording() and then draw into the Canvas
that is returned.
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Create a new picture (already recorded) from the data in the stream.
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Draw this picture on the canvas.
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Call endRecording when the picture is built.
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Get the height of the picture as passed to beginRecording.
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Get the width of the picture as passed to beginRecording.
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Write the picture contents to a stream.
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Protected Methods | |||||||||||
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Is called before the object's memory is being reclaimed by the VM.
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Inherited Methods | |||||||||||
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From class java.lang.Object
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Create a picture by making a copy of what has already been recorded in src. The contents of src are unchanged, and if src changes later, those changes will not be reflected in this picture.
To record a picture, call beginRecording() and then draw into the Canvas that is returned. Nothing we appear on screen, but all of the draw commands (e.g. drawRect(...)) will be recorded. To stop recording, call endRecording(). At this point the Canvas that was returned must no longer be referenced, and nothing should be drawn into it.
Create a new picture (already recorded) from the data in the stream. This data was generated by a previous call to writeToStream().
Draw this picture on the canvas. The picture may have the side effect of changing the matrix and clip of the canvas.
canvas | The picture is drawn to this canvas |
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Call endRecording when the picture is built. After this call, the picture may be drawn, but the canvas that was returned by beginRecording must not be referenced anymore. This is automatically called if Picture.draw() or Canvas.drawPicture() is called.
Get the height of the picture as passed to beginRecording. This does not reflect (per se) the content of the picture.
Get the width of the picture as passed to beginRecording. This does not reflect (per se) the content of the picture.
Write the picture contents to a stream. The data can be used to recreate the picture in this or another process by calling createFromStream.
Is called before the object's memory is being reclaimed by the VM. This can only happen once the VM has detected, during a run of the garbage collector, that the object is no longer reachable by any thread of the running application.
The method can be used to free system resources or perform other cleanup
before the object is garbage collected. The default implementation of the
method is empty, which is also expected by the VM, but subclasses can
override finalize()
as required. Uncaught exceptions which are
thrown during the execution of this method cause it to terminate
immediately but are otherwise ignored.
Note that the VM does guarantee that finalize()
is called at most
once for any object, but it doesn't guarantee when (if at all) finalize()
will be called. For example, object B's finalize()
can delay the execution of object A's finalize()
method and
therefore it can delay the reclamation of A's memory. To be safe, use a
ReferenceQueue, because it provides more control
over the way the VM deals with references during garbage collection.
Throwable |
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