Menus are an important part of an activity's user interface, which provide users a familiar way to perform actions. Android offers a simple framework for you to add standard menus to your application.
There are three types of application menus:
This document shows you how to create each type of menu, using XML to define the content of the menu and callback methods in your activity to respond when the user selects an item.
Instead of instantiating a Menu
in your application code, you should
define a menu and all its items in an XML menu resource, then inflate the menu
resource (load it as a programmable object) in your application code. Using a menu resource to
define your menu is a good practice because it separates the content for the menu from your
application code. It's also easier to visualize the structure and content of a menu in XML.
To create a menu resource, create an XML file inside your project's res/menu/
directory and build the menu with the following elements:
<menu>
Menu
, which is a container for menu items. A
<menu>
element must be the root node for the file and can hold one or more
<item>
and <group>
elements.<item>
MenuItem
, which represents a single item in a menu. This
element may contain a nested <menu>
element in order to create a submenu.<group>
<item>
elements. It allows you to
categorize menu items so they share properties such as active state and visibility. See the
section about Menu groups.Here's an example menu named game_menu.xml
:
<?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:id="@+id/new_game" android:icon="@drawable/ic_new_game" android:title="@string/new_game" /> <item android:id="@+id/help" android:icon="@drawable/ic_help" android:title="@string/help" /> </menu>
This example defines a menu with two items. Each item includes the attributes:
android:id
android:icon
android:title
There are many more attributes you can include in an <item>
, including some that
specify how the item may appear in the Action Bar. For more information about the XML
syntax and attributes for a menu resource, see the Menu Resource reference.
From your application code, you can inflate a menu resource (convert the XML resource into a
programmable object) using
MenuInflater.inflate()
. For
example, the following code inflates the game_menu.xml
file defined above, during the
onCreateOptionsMenu()
callback method, to
use the menu as the activity's Options Menu:
@Override public boolean onCreateOptionsMenu(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.game_menu, menu); return true; }
The getMenuInflater()
method returns a MenuInflater
for the activity. With this object, you can call inflate()
, which inflates a menu resource into a
Menu
object. In this example, the menu resource defined by
game_menu.xml
is inflated into the Menu
that was passed into onCreateOptionsMenu()
. (This callback method for
the Options Menu is discussed more in the next section.)
The Options Menu is where you should include basic activity actions and necessary navigation items (for example, a button to open the application settings). Items in the Options Menu are accessible in two distinct ways: the MENU button or in the Action Bar (on devices running Android 3.0 or higher).
When running on a device with Android 2.3 and lower, the Options Menu appears at the bottom of the screen, as shown in figure 1. When opened, the first visible portion of the Options Menu is the icon menu. It holds the first six menu items. If you add more than six items to the Options Menu, Android places the sixth item and those after it into the overflow menu, which the user can open by touching the "More" menu item.
On Android 3.0 and higher, items from the Options Menu is placed in the Action Bar, which appears at the top of the activity in place of the traditional title bar. By default all items from the Options Menu are placed in the overflow menu, which the user can open by touching the menu icon on the right side of the Action Bar. However, you can place select menu items directly in the Action Bar as "action items," for instant access, as shown in figure 2.
When the Android system creates the Options Menu for the first time, it calls your
activity's onCreateOptionsMenu()
method. Override this method in your activity
and populate the Menu
that is passed into the method,
Menu
by inflating a menu resource as described above in Inflating a Menu Resource. For example:
@Override public boolean onCreateOptionsMenu(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.game_menu, menu); return true; }
You can also populate the menu in code, using add()
to add items to the Menu
.
Note: On Android 2.3 and lower, the system calls onCreateOptionsMenu()
to create the Options Menu
when the user opens it for the first time, but on Android 3.0 and greater, the system creates it as
soon as the activity is created, in order to populate the Action Bar.
When the user selects a menu item from the Options Menu (including action items in the
Action Bar), the system calls your activity's
onOptionsItemSelected()
method. This method passes the
MenuItem
that the user selected. You can identify the menu item by calling
getItemId()
, which returns the unique ID for the menu
item (defined by the android:id
attribute in the menu resource or with an integer
given to the add()
method). You can match this ID
against known menu items and perform the appropriate action. For example:
@Override public boolean onOptionsItemSelected(MenuItem item) { // Handle item selection switch (item.getItemId()) { case R.id.new_game: newGame(); return true; case R.id.help: showHelp(); return true; default: return super.onOptionsItemSelected(item); } }
In this example, getItemId()
queries the ID for the selected menu
item and the switch statement compares the ID against the resource IDs that were assigned to menu
items in the XML resource. When a switch case successfully handles the menu item, it
returns true
to indicate that the item selection was handled. Otherwise, the default
statement passes the menu item to the super class, in
case it can handle the item selected. (If you've directly extended the Activity
class, then the super class returns false
, but it's a good practice to
pass unhandled menu items to the super class instead of directly returning false
.)
Additionally, Android 3.0 adds the ability for you to define the on-click behavior for a menu
item in the menu resource XML,
using the android:onClick
attribute. So you don't need to implement onOptionsItemSelected()
. Using the android:onClick
attribute, you can specify a method to call when the user selects the menu item.
Your activity must then implement the method specified in the android:onClick
attribute so
that it accepts a single MenuItem
parameter—when the system calls this
method, it passes the menu item selected.
Tip: If your application contains multiple activities and
some of them provide the same Options Menu, consider creating
an activity that implements nothing except the onCreateOptionsMenu()
and onOptionsItemSelected()
methods. Then extend this class for each activity that should share the
same Options Menu. This way, you have to manage only one set of code for handling menu
actions and each descendant class inherits the menu behaviors.
If you want to add menu items to one of your descendant activities,
override onCreateOptionsMenu()
in that activity. Call super.onCreateOptionsMenu(menu)
so the
original menu items are created, then add new menu items with menu.add()
. You can also override the super class's
behavior for individual menu items.
Once the activity is created, the onCreateOptionsMenu()
method is
called only once, as described above. The system keeps and re-uses the Menu
you define in this method until your activity is destroyed. If you want to change
the Options Menu any time after it's first created, you must override the
onPrepareOptionsMenu()
method. This passes
you the Menu
object as it currently exists. This is useful if you'd like to
remove, add, disable, or enable menu items depending on the current state of your application.
On Android 2.3 and lower, the system calls onPrepareOptionsMenu()
each time the user opens the Options Menu.
On Android 3.0 and higher, you must call invalidateOptionsMenu()
when you want to update the menu, because the menu is always open. The
system will then call onPrepareOptionsMenu()
so you can update the menu items.
Note:
You should never change items in the Options Menu based on the View
currently
in focus. When in touch mode (when the user is not using a trackball or d-pad), views
cannot take focus, so you should never use focus as the basis for modifying
items in the Options Menu. If you want to provide menu items that are context-sensitive to a View
, use a Context Menu.
If you're developing for Android 3.0 or higher, be sure to also read Using the Action Bar.
A context menu is conceptually similar to the menu displayed when the user performs a "right-click" on a PC. You should use a context menu to provide the user access to actions that pertain to a specific item in the user interface. On Android, a context menu is displayed when the user performs a "long press" (press and hold) on an item.
You can create a context menu for any View, though context menus are most often used for items in
a ListView
. When the user performs a long-press on an item in a ListView and
the list is registered to provide a context menu, the list item signals to the user that a context
menu is available by animating its background color—it transitions from
orange to white before opening the context menu. (The Contacts application demonstrates this
feature.)
If your activity uses a ListView
and
you want all list items to provide a context menu, register all items for a context
menu by passing the ListView
to registerForContextMenu()
. For
example, if you're using a ListActivity
, register all list items like this:
registerForContextMenu(
getListView()
);
In order for a View to provide a context menu, you must "register" the view for a context
menu. Call registerForContextMenu()
and
pass it the View
you want to give a context menu. When this View then
receives a long-press, it displays a context menu.
To define the context menu's appearance and behavior, override your activity's context menu
callback methods, onCreateContextMenu()
and
onContextItemSelected()
.
For example, here's an onCreateContextMenu()
that uses the context_menu.xml
menu resource:
@Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.context_menu, menu); }
MenuInflater
is used to inflate the context menu from a menu resource. (You can also use
add()
to add menu items.) The callback method
parameters include the View
that the user selected and a ContextMenu.ContextMenuInfo
object that provides
additional information about the item selected. You might use these parameters to determine
which context menu should be created, but in this example, all context menus for the activity are
the same.
Then when the user selects an item from the context menu, the system calls onContextItemSelected()
. Here is an example
of how you can handle selected items:
@Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); switch (item.getItemId()) { case R.id.edit: editNote(info.id); return true; case R.id.delete: deleteNote(info.id); return true; default: return super.onContextItemSelected(item); } }
The structure of this code is similar to the example for Creating an
Options Menu, in which getItemId()
queries the ID for the selected
menu item and a switch statement matches the item to the IDs that are defined in the menu resource.
And like the options menu example, the default statement calls the super class in case it
can handle menu items not handled here, if necessary.
In this example, the selected item is an item from a ListView
. To
perform an action on the selected item, the application needs to know the list
ID for the selected item (it's position in the ListView). To get the ID, the application calls
getMenuInfo()
, which returns a AdapterView.AdapterContextMenuInfo
object that includes the list ID for the
selected item in the id
field. The
local methods editNote()
and deleteNote()
methods accept this list ID to
perform an action on the data specified by the list ID.
Note: Items in a context menu do not support icons or shortcut keys.
A submenu is a menu that the user can open by selecting an item in another menu. You can add a submenu to any menu (except a submenu). Submenus are useful when your application has a lot of functions that can be organized into topics, like items in a PC application's menu bar (File, Edit, View, etc.).
When creating your menu
resource, you can create a submenu by adding a <menu>
element as the child of an
<item>
. For example:
<?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:id="@+id/file" android:icon="@drawable/file" android:title="@string/file" > <!-- "file" submenu --> <menu> <item android:id="@+id/create_new" android:title="@string/create_new" /> <item android:id="@+id/open" android:title="@string/open" /> </menu> </item> </menu>
When the user selects an item from a submenu, the parent menu's respective on-item-selected
callback method receives the event. For instance, if the above menu is applied as an Options Menu,
then the onOptionsItemSelected()
method
is called when a submenu item is selected.
You can also use addSubMenu()
to
dynamically add a SubMenu
to an existing Menu
. This
returns the new SubMenu
object, to which you can add
submenu items, using add()
Here are some other features that you can apply to most menu items.
A menu group is a collection of menu items that share certain traits. With a group, you can:
setGroupVisible()
setGroupEnabled()
setGroupCheckable()
You can create a group by nesting <item>
elements inside a <group>
element in your menu resource or by specifying a group ID with the the add()
method.
Here's an example menu resource that includes a group:
<?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <item android:id="@+id/item1" android:icon="@drawable/item1" android:title="@string/item1" /> <!-- menu group --> <group android:id="@+id/group1"> <item android:id="@+id/groupItem1" android:title="@string/groupItem1" /> <item android:id="@+id/groupItem2" android:title="@string/groupItem2" /> </group> </menu>
The items that are in the group appear the same as the first item that is not in a group—all three items in the menu are siblings. However, you can modify the traits of the two items in the group by referencing the group ID and using the methods listed above.
A menu can be useful as an interface for turning options on and off, using a checkbox for stand-alone options, or radio buttons for groups of mutually exclusive options. Figure 2 shows a submenu with items that are checkable with radio buttons.
Note: Menu items in the Icon Menu (from the Options Menu) cannot display a checkbox or radio button. If you choose to make items in the Icon Menu checkable, you must manually indicate the checked state by swapping the icon and/or text each time the state changes.
You can define the checkable behavior for individual menu items using the android:checkable
attribute in the <item>
element, or for an entire group with
the android:checkableBehavior
attribute in the <group>
element. For
example, all items in this menu group are checkable with a radio button:
<?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="http://schemas.android.com/apk/res/android"> <group android:checkableBehavior="single"> <item android:id="@+id/red" android:title="@string/red" /> <item android:id="@+id/blue" android:title="@string/blue" /> </group> </menu>
The android:checkableBehavior
attribute accepts either:
single
all
none
You can apply a default checked state to an item using the android:checked
attribute in
the <item>
element and change it in code with the setChecked()
method.
When a checkable item is selected, the system calls your respective item-selected callback method
(such as onOptionsItemSelected()
). It
is here that you must set the state of the checkbox, because a checkbox or radio button does not
change its state automatically. You can query the current state of the item (as it was before the
user selected it) with isChecked()
and then set the checked state with
setChecked()
. For example:
@Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.vibrate: case R.id.dont_vibrate: if (item.isChecked()) item.setChecked(false); else item.setChecked(true); return true; default: return super.onOptionsItemSelected(item); } }
If you don't set the checked state this way, then the visible state of the item (the checkbox or radio button) will not change when the user selects it. When you do set the state, the activity preserves the checked state of the item so that when the user opens the menu later, the checked state that you set is visible.
Note: Checkable menu items are intended to be used only on a per-session basis and not saved after the application is destroyed. If you have application settings that you would like to save for the user, you should store the data using Shared Preferences.
To facilitate quick access to items in the Options Menu when the user's device has a hardware
keyboard, you can add quick-access shortcut keys using letters and/or numbers, with the
android:alphabeticShortcut
and android:numericShortcut
attributes in the <item>
element. You can also use the methods setAlphabeticShortcut(char)
and setNumericShortcut(char)
. Shortcut keys are not
case sensitive.
For example, if you apply the "s" character as an alphabetic shortcut to a "save" menu item, then when the menu is open (or while the user holds the MENU button) and the user presses the "s" key, the "save" menu item is selected.
This shortcut key is displayed as a tip in the menu item, below the menu item name (except for items in the Icon Menu, which are displayed only if the user holds the MENU button).
Note: Shortcut keys for menu items only work on devices with a hardware keyboard. Shortcuts cannot be added to items in a Context Menu.
Sometimes you'll want a menu item to launch an activity using an Intent
(whether it's an activity in your application or another application). When you know the intent you
want to use and have a specific menu item that should initiate the intent, you can execute the
intent with startActivity()
during the
appropriate on-item-selected callback method (such as the onOptionsItemSelected()
callback).
However, if you are not certain that the user's device contains an application that handles the intent, then adding a menu item that invokes it can result in a non-functioning menu item, because the intent might not resolve to an activity. To solve this, Android lets you dynamically add menu items to your menu when Android finds activities on the device that handle your intent.
To add menu items based on available activities that accept an intent:
CATEGORY_ALTERNATIVE
and/or
CATEGORY_SELECTED_ALTERNATIVE
, plus any other requirements.Menu.addIntentOptions()
. Android then searches for any applications that can perform the intent
and adds them to your menu.If there are no applications installed that satisfy the intent, then no menu items are added.
Note:
CATEGORY_SELECTED_ALTERNATIVE
is used to handle the currently
selected element on the screen. So, it should only be used when creating a Menu in onCreateContextMenu()
.
For example:
@Override public boolean onCreateOptionsMenu(Menu menu){ super.onCreateOptionsMenu(menu); // Create an Intent that describes the requirements to fulfill, to be included // in our menu. The offering app must include a category value of Intent.CATEGORY_ALTERNATIVE. Intent intent = new Intent(null, dataUri); intent.addCategory(Intent.CATEGORY_ALTERNATIVE); // Search and populate the menu with acceptable offering applications. menu.addIntentOptions( R.id.intent_group, // Menu group to which new items will be added 0, // Unique item ID (none) 0, // Order for the items (none) this.getComponentName(), // The current activity name null, // Specific items to place first (none) intent, // Intent created above that describes our requirements 0, // Additional flags to control items (none) null); // Array of MenuItems that correlate to specific items (none) return true; }
For each activity found that provides an intent filter matching the intent defined, a menu
item is added, using the value in the intent filter's android:label
as the
menu item title and the application icon as the menu item icon. The
addIntentOptions()
method returns the number of menu items added.
Note: When you call addIntentOptions()
, it overrides any and all menu items by the menu group specified in the first
argument.
You can also offer the services of your activity to other applications, so your application can be included in the menu of others (reverse the roles described above).
To be included in other application menus, you need to define an intent
filter as usual, but be sure to include the CATEGORY_ALTERNATIVE
and/or CATEGORY_SELECTED_ALTERNATIVE
values for the intent filter
category. For example:
<intent-filter label="Resize Image"> ... <category android:name="android.intent.category.ALTERNATIVE" /> <category android:name="android.intent.category.SELECTED_ALTERNATIVE" /> ... </intent-filter>
Read more about writing intent filters in the Intents and Intent Filters document.
For a sample application using this technique, see the Note Pad sample code.